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son¡¡6£¬¡¡but¡¡season¡¡6¡¡had¡¡purchasable¡¡spawners.¡¡After¡¡the¡¡removal¡¡of¡¡spawners£¬¡¡the¡¡speed¡¡of¡¡money¡¡making¡¡by¡¡fishing¡¡is¡¡too¡¡fast¡¡compared¡¡to¡¡all¡¡the¡¡other¡¡ways¡¡and¡¡it¡¡is¡¡basically¡¡impossible¡¡to¡¡not¡¡fish¡¡and¡¡still¡¡not¡¡fall¡¡behind.¡¡Fishing¡¡also¡¡doesn¡¯t¡¡require¡¡any¡¡set¡¡up¡¡or¡¡purchase¡¡of¡¡tools£¬¡¡since¡¡it¡¯s¡¡possible¡¡to¡¡get¡¡the¡¡best¡¡rod¡¡possible¡¡from¡¡fishing.¡¡Because¡¡of¡¡that£¬¡¡the¡¡price¡¡of¡¡fish¡¡should¡¡be¡¡reduced.¡¡¡¡Reduce¡¡farming¡¡profit¡¡(Or¡¡keep¡¡the¡¡profit¡¡as¡¡it¡¡is)¡¡¡¡The¡¡prices¡¡for¡¡crops¡¡should¡¡be¡¡reduced¡¡as¡¡well£¬¡¡since¡¡farming¡¡is¡¡a¡¡very¡¡safe¡¡way¡¡to¡¡make¡¡money.¡¡¡¡Price¡¡suggestion:¡¡Carrot:¡¡1£¬¡¡Potato:¡¡1£¬¡¡Wheat:¡¡3£¬¡¡Nether¡¡Wart:¡¡0.7£¬¡¡Pumpkin:¡¡9£¬¡¡Melon:¡¡1.6£¬¡¡Sugarcane:¡¡1.5£¬¡¡Cocoa¡¡bean:¡¡0.7.¡¡¡¡(Current¡¡Price:¡¡Carrot:¡¡1.13£¬¡¡Potato:¡¡1.13£¬¡¡Wheat:¡¡3.5£¬¡¡Nether¡¡Wart:¡¡0.8£¬¡¡Pumpkin:¡¡11£¬¡¡Melon:¡¡2£¬¡¡Sugarcane:¡¡2.1£¬¡¡Cocoa¡¡bean:¡¡0.75.)¡¡¡¡Beetroots¡¡should¡¡be¡¡sellable¡¡to¡¡shop¡¡at¡¡1¡¡each.¡¡Chorus¡¡fruits¡¡should¡¡be¡¡sellable¡¡to¡¡/shop¡¡at¡¡5¡¡each.¡¡¡¡Harvest¡¡Hoes¡¡should¡¡be¡¡able¡¡to¡¡replant¡¡beetroots.¡¡Farming¡¡with¡¡a¡¡Harvest¡¡Hoe¡¡on¡¡a¡¡large¡¡farm¡¡should¡¡make¡¡at¡¡least¡¡slightly¡¡more¡¡money¡¡than¡¡fishing£¬¡¡since¡¡Harvest¡¡Hoes¡¡can¡¡only¡¡be¡¡obtained¡¡from¡¡treasure¡¡keys£¬¡¡and¡¡building¡¡large¡¡farms¡¡takes¡¡time£¬¡¡effort£¬¡¡and¡¡space.¡¡¡¡Resources¡¡World¡¡Seed¡¡Change¡¡¡¡The¡¡map¡¡seed¡¡for¡¡all¡¡resources¡¡worlds¡¡should¡¡change¡¡once¡¡every¡¡month.¡¡Currently£¬¡¡the¡¡seed¡¡of¡¡the¡¡overworld¡¡changes¡¡once¡¡every¡¡two¡¡weeks£¬¡¡and¡¡many¡¡members¡¡of¡¡the¡¡community¡¡think¡¡it¡¯s¡¡too¡¡often.¡¡One¡¡month¡¡will¡¡allow¡¡more¡¡exploration¡¡of¡¡the¡¡overworld¡¡and¡¡better¡¡use¡¡of¡¡what¡¡the¡¡world¡¡has¡¡to¡¡offer.¡¡On¡¡the¡¡other¡¡hand£¬¡¡changing¡¡the¡¡seed¡¡of¡¡the¡¡end¡¡will¡¡motivate¡¡people¡¡to¡¡keep¡¡exploring¡¡the¡¡end¡¡trying¡¡to¡¡find¡¡more¡¡end¡¡cities¡¡instead¡¡of¡¡visiting¡¡the¡¡same¡¡ones¡¡they¡¡found¡¡early¡¡in¡¡the¡¡season.¡¡This¡¡will¡¡also¡¡reduce¡¡the¡¡amount¡¡of¡¡elytras¡¡in¡¡the¡¡community£¬¡¡which¡¡makes¡¡them¡¡more¡¡precious¡¡and¡¡also¡¡makes¡¡Mending¡¡enchantment¡¡more¡¡useful.¡¡¡¡¡¡More¡¡Motivations¡¡for¡¡Dragon¡¡Fights¡¡¡¡Dragon¡¡fights¡¡are¡¡unique¡¡to¡¡Survival¡¡and¡¡they¡¡are¡¡like¡¡¡°mini-events¡±¡¡since¡¡they¡¡happen¡¡near¡¡the¡¡spawn¡¡of¡¡the¡¡end¡¡world.¡¡It¡¡takes¡¡a¡¡long¡¡time¡¡to¡¡grind¡¡for¡¡the¡¡end¡¡crystals£¬¡¡so¡¡dragon¡¡fights¡¡should¡¡be¡¡profitable.¡¡Making¡¡dragon¡¡fights¡¡profitable¡¡will¡¡also¡¡make¡¡them¡¡happen¡¡more¡¡often£¬¡¡which¡¡brings¡¡the¡¡community¡¡something¡¡interesting¡¡to¡¡do¡¡from¡¡time¡¡to¡¡time.¡¡¡¡Dragon¡¡Eggs¡¡can¡¡only¡¡be¡¡picked¡¡up¡¡by¡¡a¡¡player¡¡if¡¡they¡¡have¡¡placed¡¡down¡¡at¡¡least¡¡one¡¡of¡¡the¡¡4¡¡end¡¡crystals.¡¡¡¡All¡¡players¡¡will¡¡receive¡¡1000¡¡as¡¡long¡¡as¡¡they¡¡have¡¡dealt¡¡damage¡¡to¡¡the¡¡dragon.(Change¡¡to:¡¡Players¡¡will¡¡receive¡¡money¡¡based¡¡on¡¡the¡¡amount/percentage¡¡of¡¡damage¡¡they¡¡have¡¡dealt¡¡to¡¡the¡¡dragon.)¡¡¡¡Dragon¡¡breath¡¡can¡¡be¡¡sold¡¡to¡¡/shop¡¡at¡¡400¡¡per¡¡bottle.(The¡¡price¡¡is¡¡not¡¡high£¬¡¡since¡¡one¡¡dragon¡¡needs¡¡four¡¡crystals¡¡which¡¡need¡¡4¡¡ghast¡¡tears.¡¡Ghasts¡¡tears¡¡are¡¡very¡¡hard¡¡to¡¡get¡¡without¡¡/fly.¡¡The¡¡average¡¡price¡¡for¡¡a¡¡ghast¡¡tear¡¡is¡¡around¡¡100k.)¡¡¡¡*Add¡¡an¡¡option¡¡to¡¡trade¡¡a¡¡dragon¡¡egg¡¡for¡¡a¡¡creeper¡¡spawner¡¡(Note:¡¡gun¡¡powder¡¡can¡¯t¡¡be¡¡sold¡¡to¡¡/shop.¡¡Also£¬¡¡the¡¡plot¡¡mob¡¡limit¡¡still¡¡applies¡¡so¡¡it¡¡won¡¯t¡¡spawn¡¡anything¡¡if¡¡there¡¡are¡¡too¡¡many¡¡mobs¡¡on¡¡a¡¡plot.)¡¡This¡¡can¡¡encourage¡¡dragon¡¡fights¡¡and¡¡bring¡¡more¡¡fireworks¡¡to¡¡the¡¡community.¡¡¡¡New¡¡/dragon¡¡top¡¡shows¡¡players¡¡who¡¡have¡¡fought¡¡the¡¡highest¡¡number¡¡of¡¡dragons/dealt¡¡the¡¡highest¡¡amount¡¡of¡¡damage¡¡to¡¡dragons/spawned¡¡the¡¡highest¡¡number¡¡of¡¡dragons.¡¡¡¡Add¡¡armor¡¡stand¡¡pedestals¡¡displaying¡¡top¡¡players¡¡in¡¡dragon¡¡stats.¡¡¡¡Better¡¡Economy¡¡¡¡One¡¡of¡¡the¡¡issues¡¡season¡¡7¡¡and¡¡season¡¡6¡¡had¡¡was¡¡that¡¡there¡¡weren¡¯t¡¡enough¡¡ways¡¡to¡¡spend¡¡money.¡¡Adding¡¡more¡¡ways¡¡to¡¡spend¡¡money¡¡will¡¡improve¡¡the¡¡economy¡¡in¡¡season¡¡8.¡¡¡¡Purchasable¡¡Plot¡¡Limits¡¡and¡¡Customizations¡¡¡¡Purchasable¡¡plot¡¡biome¡¡change¡¡10k¡¡each¡¡time¡¡(It¡¯s¡¡rarely¡¡used¡¡so¡¡it¡¡should¡¡charge¡¡more.)¡¡¡¡Purchasable¡¡plot¡¡name¡¡change¡¡(10k¡¡first¡¡time£¬¡¡20k¡¡second¡¡time£¬¡¡40k¡¡third¡¡time£¬¡¡etc.)£¬¡¡so¡¡players¡¡can¡¡work¡¡for¡¡the¡¡plot¡¡name¡¡they¡¡want£¬¡¡instead¡¡of¡¡trying¡¡to¡¡win¡¡a¡¡competition¡¡of¡¡claiming¡¡names¡¡as¡¡early¡¡as¡¡possible.¡¡¡¡Purchasable¡¡plot¡¡beacon¡¡limit:¡¡10k¡¡for¡¡1¡¡beacon£¬¡¡20k¡¡for¡¡2¡¡beacons£¬¡¡40k¡¡for¡¡3¡¡beacons£¬¡¡80k¡¡for¡¡4¡¡beacons£¬¡¡etc.¡¡¡¡Purchasable¡¡plot¡¡heads¡¡limit:¡¡20k¡¡for¡¡every¡¡5¡¡heads.¡¡¡¡Purchasable¡¡plot¡¡holoskulls¡¡limit:¡¡20k¡¡for¡¡each¡¡holoskull.¡¡¡¡Purchasable¡¡chestshop¡¡limit:¡¡1000¡¡for¡¡every¡¡5¡¡buying/selling¡¡signs.¡¡¡¡Purchasable¡¡mob¡¡limit:¡¡10k¡¡for¡¡first¡¡5¡¡mobs£¬¡¡20k¡¡for¡¡the¡¡next¡¡5£¬¡¡40k¡¡for¡¡the¡¡next¡¡5£¬¡¡etc.¡¡Up¡¡to¡¡25¡¡mobs¡¡per¡¡plot.¡¡¡¡Purchasable¡¡Spawn¡¡Eggs¡¡(NOTE:¡¡Mobs¡¡can''t¡¡be¡¡bred¡¡on¡¡plots)¡¡¡¡Add¡¡purchasable¡¡mob¡¡spawn¡¡eggs¡¡to¡¡/shop.¡¡They¡¡provide¡¡nice¡¡ways¡¡to¡¡get¡¡pets¡¡on¡¡plots.¡¡Price¡¡should¡¡be¡¡100k¡¡each¡¡minimum¡¡so¡¡plot¡¡pets¡¡remain¡¡relatively¡¡rare¡¡and¡¡special.¡¡Pets¡¡should¡¡take¡¡time¡¡and¡¡effort¡¡to¡¡get.¡¡There¡¡should¡¡also¡¡be¡¡a¡¡limit¡¡on¡¡how¡¡many¡¡spawn¡¡eggs¡¡a¡¡player¡¡can¡¡buy¡¡in¡¡total£¬¡¡maybe¡¡10.¡¡¡¡Purchasable¡¡Advertising¡¡Slots¡¡¡¡Add¡¡a¡¡new¡¡page¡¡of¡¡/shop¡¡showing¡¡player¡¡owned¡¡shops.¡¡These¡¡slots¡¡can¡¡be¡¡rented¡¡at¡¡an¡¡hourly¡¡cost¡¡of¡¡50¡¡per¡¡hour.¡¡¡¡Items¡¡Purchasable¡¡from¡¡/shop¡¡¡¡Adding¡¡purchasable¡¡items¡¡to¡¡/shop¡¡to¡¡help¡¡and¡¡encourage¡¡overworld¡¡exploration¡¡and¡¡PvP.¡¡The¡¡price¡¡of¡¡items¡¡should¡¡be¡¡relatively¡¡high¡¡so¡¡people¡¡will¡¡try¡¡to¡¡obtain¡¡them¡¡in¡¡vanilla¡¡ways¡¡or¡¡through¡¡trading¡¡instead¡¡of¡¡considering¡¡buying¡¡them¡¡from¡¡/shop¡¡as¡¡the¡¡first¡¡or¡¡the¡¡best¡¡option.¡¡¡¡Add¡¡Enchanted¡¡Golden¡¡Apples¡¡to¡¡/shop¡¡at¡¡20k¡¡each.¡¡¡¡Add¡¡fireworks¡¡to¡¡/shop¡¡at¡¡20k¡¡per¡¡stack¡¡¡¡Add¡¡ender¡¡pearls¡¡to¡¡/shop¡¡at¡¡200¡¡each.¡¡¡¡1.8¡¡PvP¡¡¡¡There¡¡have¡¡been¡¡lots¡¡of¡¡suggestions¡¡of¡¡changing¡¡the¡¡PvP¡¡from¡¡1.12¡¡to¡¡1.8¡¡from¡¡the¡¡community.¡¡Even¡¡those¡¡who¡¡PvPs¡¡a¡¡lot¡¡during¡¡this¡¡season¡¡don¡¯t¡¡seem¡¡to¡¡enjoy¡¡1.12¡¡PvP.¡¡Some¡¡ideas¡¡are:¡¡¡¡Changing¡¡the¡¡PvP¡¡on¡¡the¡¡entire¡¡server¡¡to¡¡1.8¡¡PvP¡¡(lag¡¡seems¡¡to¡¡be¡¡a¡¡concern)¡¡¡¡OR¡¡¡¡Making¡¡the¡¡PvP¡¡Arena¡¡similar¡¡to¡¡the¡¡current¡¡/duel¡¡arena£¬¡¡which¡¡is¡¡on¡¡1.8£¬¡¡and¡¡leave¡¡the¡¡other¡¡parts¡¡of¡¡the¡¡server¡¡unchanged¡¡(but¡¡with¡¡the¡¡inventory¡¡and¡¡armors¡¡carried¡¡instead¡¡of¡¡the¡¡default¡¡kits)¡¡¡¡Adjusted¡¡Quests¡¡¡¡Different¡¡from¡¡money¡¡which¡¡requires¡¡grinding¡¡farms¡¡and¡¡selling¡¡items£¬¡¡quest¡¡points¡¡reflect¡¡another¡¡aspect¡¡of¡¡the¡¡gameplay:¡¡persistence.¡¡Quest¡¡tops¡¡should¡¡be¡¡given¡¡more¡¡recognition¡¡so¡¡it¡¡encourages¡¡more¡¡players¡¡to¡¡get¡¡on¡¡and¡¡do¡¡quests¡¡on¡¡a¡¡daily¡¡basis.¡¡¡¡Add¡¡armor¡¡stand¡¡pedestals¡¡displaying¡¡top¡¡players¡¡in¡¡quest¡¡points.¡¡¡¡Adjusting¡¡quest¡¡rewards¡¡and¡¡difficulties¡¡¡¡Daily¡¡quests¡¡should¡¡be¡¡easy¡¡to¡¡do¡¡with¡¡less¡¡reward¡¡(1.5k¡¡each¡¡instead¡¡of¡¡2k¡¡each.¡¡1¡¡quest¡¡point¡¡each).¡¡Some¡¡good¡¡options¡¡are:¡¡¡¡Collecting¡¡a¡¡small¡¡amount¡¡(10-50)¡¡of¡¡items¡¡(easy¡¡to¡¡obtain)¡¡in¡¡inventory¡¡¡¡Eating¡¡a¡¡small¡¡amount¡¡of¡¡food¡¡(5-20)(easy¡¡to¡¡obtain)¡¡¡¡Placing¡¡down¡¡a¡¡type¡¡of¡¡block¡¡for¡¡a¡¡number¡¡of¡¡times¡¡(2-7)¡¡¡¡Harvest¡¡a¡¡small¡¡amount¡¡of¡¡crops¡¡(50-100)¡¡¡¡Weekly¡¡quests¡¡should¡¡be¡¡more¡¡difficult¡¡than¡¡daily¡¡quests¡¡but¡¡are¡¡not¡¡very¡¡hard¡¡to¡¡do¡¡(15k¡¡each£¬¡¡5¡¡quest¡¡points¡¡each)¡¡¡¡Crafting¡¡a¡¡certain¡¡amount¡¡(45-150)¡¡of¡¡items¡¡¡¡Catching¡¡a¡¡certain¡¡amount¡¡(45-150)¡¡of¡¡fish¡¡¡¡Killing¡¡a¡¡certain¡¡amount¡¡(45-150)¡¡of¡¡mobs¡¡¡¡Destroying¡¡a¡¡certain¡¡number¡¡(200-700)¡¡of¡¡blocks¡¡¡¡Taming¡¡mobs¡¡for¡¡a¡¡certain¡¡number¡¡(15-50)¡¡of¡¡times¡¡¡¡Trading¡¡with¡¡villagers¡¡for¡¡a¡¡certain¡¡number¡¡of¡¡times¡¡(30-100)¡¡¡¡Monthly¡¡quests¡¡should¡¡be¡¡challenging¡¡and¡¡time¡¡consuming¡¡with¡¡a¡¡relatively¡¡high¡¡reward¡¡(60k¡¡each£¬¡¡15¡¡quest¡¡points).¡¡Some¡¡good¡¡options¡¡are:¡¡¡¡Fishing¡¡up¡¡lots¡¡(70-200)¡¡of¡¡trash¡¡¡¡Enchanting¡¡lots¡¡(70-200)¡¡of¡¡items¡¡¡¡Eating¡¡lots¡¡(70-200)¡¡of¡¡valuable¡¡or¡¡rare¡¡food¡¡(like¡¡golden¡¡apple£¬¡¡cooked¡¡fish)¡¡¡¡Getting¡¡many¡¡(20-50)¡¡kills¡¡in¡¡PvP¡¡¡¡Breeding¡¡mobs¡¡many¡¡(70-200)¡¡times¡¡¡¡*Destroying¡¡spawners¡¡(20-50)¡¡times¡¡¡¡New¡¡Achievement¡¡System¡¡¡¡Adding¡¡new¡¡Achievements¡¡server-wide¡¡and¡¡season¡¡wide¡¡which¡¡can¡¡serve¡¡as¡¡nice¡¡collectibles¡¡and¡¡tutorials.¡¡For¡¡example:¡¡¡¡¡°Claiming¡¡a¡¡Plot¡±¡¡¡¡¡°Visiting¡¡the¡¡Overworld¡±¡¡¡¡¡°Obtaining¡¡an¡¡Elytra¡±¡¡¡¡¡°Breeding¡¡a¡¡Mob¡±¡¡¡¡¡°Killing¡¡the¡¡Ender¡¡Dragon¡±¡¡¡¡New¡¡elytra¡¡event¡¡¡¡Similar¡¡to¡¡Boss¡¡Event£¬¡¡it¡¡happens¡¡in¡¡a¡¡separate¡¡arena¡¡with¡¡default¡¡kits¡¡for¡¡everyone.¡¡In¡¡the¡¡event£¬¡¡Everyone¡¡will¡¡be¡¡given¡¡an¡¡elytra¡¡and¡¡2¡¡stacks¡¡of¡¡rockets.¡¡There¡¡are¡¡floating¡¡islands¡¡containing¡¡treasure¡¡chests¡¡with¡¡points¡¡in¡¡them.¡¡The¡¡first¡¡to¡¡collect¡¡all¡¡points¡¡will¡¡be¡¡the¡¡winner¡¡of¡¡the¡¡event¡¡and¡¡will¡¡get¡¡event¡¡rewards.¡¡¡¡Changes¡¡to¡¡Kits¡¡and¡¡Rank¡¡Abilities¡¡¡¡1.12¡¡update¡¡introduced¡¡many¡¡new¡¡features¡¡so¡¡it''s¡¡time¡¡to¡¡adjust¡¡some¡¡of¡¡the¡¡rank¡¡abilities.¡¡¡¡An¡¡Ability¡¡for¡¡Bedrock¡¡rank¡¡or¡¡higher:¡¡Mending¡¡doesn¡¯t¡¡cost¡¡XP¡¡¡¡A¡¡new¡¡ability¡¡for¡¡emerald¡¡rank¡¡or¡¡higher¡¡(to¡¡compensate¡¡the¡¡loss¡¡of¡¡/fly¡¡in¡¡the¡¡resources¡¡world)¡¡¡¡The¡¡ability¡¡to¡¡move¡¡quickly¡¡in¡¡water¡¡in¡¡the¡¡overworld¡¡¡¡Or¡¡¡¡A¡¡/heal¡¡command¡¡to¡¡remove¡¡all¡¡negative¡¡potion¡¡effects¡¡(Poison£¬¡¡Mining¡¡fatigue£¬¡¡etc.)¡¡which¡¡only¡¡works¡¡in¡¡resources¡¡world.¡¡¡¡Or¡¡¡¡The¡¡temporary¡¡potion¡¡effect¡¡command:¡¡Getting¡¡Speed¡¡II£¬¡¡Strength¡¡II£¬¡¡fire¡¡resistance£¬¡¡water¡¡breathing£¬¡¡and/or¡¡night¡¡vision¡¡for¡¡30¡¡seconds.¡¡This¡¡command¡¡can¡¡only¡¡be¡¡used¡¡once¡¡per¡¡6¡¡hours¡¡and¡¡only¡¡works¡¡in¡¡the¡¡resources¡¡world.¡¡¡¡Kit¡¡Food¡¡¡¡5¡¡mushroom¡¡stew¡¡every¡¡10¡¡minutes¡¡(Not¡¡stackable¡¡so¡¡people¡¡only¡¡use¡¡it¡¡for¡¡food¡¡instead¡¡of¡¡trying¡¡to¡¡save¡¡it¡¡up).¡¡¡¡Better¡¡Starting¡¡Kit¡¡¡¡Add¡¡2¡¡stacks¡¡of¡¡ender¡¡pearls¡¡and¡¡a¡¡saddle¡¡to¡¡the¡¡starting¡¡kit¡¡so¡¡that¡¡people¡¡have¡¡more¡¡ways¡¡to¡¡travel¡¡farther¡¡in¡¡the¡¡resources¡¡worlds¡¡at¡¡the¡¡beginning¡¡of¡¡the¡¡game¡¡when¡¡elytras¡¡aren¡¯t¡¡available.¡¡¡¡Other¡¡Changes¡¡¡¡Updated¡¡Tutorial¡¡¡¡An¡¡updated¡¡warp¡¡tutorial¡¡with¡¡detailed¡¡information¡¡on¡¡the¡¡gameplay.¡¡It¡¡should¡¡also¡¡clearly¡¡point¡¡out¡¡the¡¡resource¡¡worlds¡¡reset¡¡daily¡¡and¡¡are¡¡not¡¡good¡¡places¡¡to¡¡build¡¡a¡¡base¡¡in.¡¡¡¡Disable¡¡auto¡¡fishing¡¡farms¡¡¡¡*Adding¡¡restrictions¡¡on¡¡how¡¡long¡¡people¡¡can¡¡keep¡¡fishing¡¡without¡¡moving¡¡around¡¡(at¡¡least¡¡pressing¡¡one¡¡of¡¡the¡¡arrow¡¡keys)¡¡¡¡5%¡¡of¡¡the¡¡win¡¡will¡¡be¡¡taken¡¡away¡¡for¡¡all¡¡coin¡¡flips.¡¡¡¡Adding¡¡biggest¡¡/cf¡¡winners¡¡and¡¡losers¡¡¡¡Adding¡¡Crop¡¡Top£¬¡¡Mob¡¡Top£¬¡¡Mining¡¡Top¡¡stats¡¡and¡¡commands¡¡¡¡Increase¡¡the¡¡price¡¡of¡¡heads¡¡to¡¡50k¡¡each¡¡instead¡¡of¡¡25k.¡¡¡¡That¡¯s¡¡it¡¡for¡¡now£¬¡¡but¡¡we¡¡can¡¡always¡¡add¡¡more!¡¡If¡¡you¡¡have¡¡more¡¡ideas¡¡or¡¡would¡¡like¡¡to¡¡add¡¡to¡¡or¡¡change¡¡some¡¡of¡¡the¡¡suggestions¡¡listed¡¡here£¬¡¡please¡¡leave¡¡a¡¡comment.¡¡Feedbacks¡¡from¡¡the¡¡community¡¡is¡¡always¡¡helpful!¡¡¡¡(Format¡¡credits¡¡to¡¡KierenBoal)

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